ig.module( 
	'game.gameTypes.gameBase' 
)
.requires(
	'impact.game'
)
.defines(function()
{
    GameBase = ig.Class.extend(
    {
	game: null,
	setGame: function(myGame)
	{
	    this.game = myGame;
	},
	
        init: function()
        {
        },
            
	postInit: function()
	{	    
	},
	
        update: function()
        {        
        },
       
        draw: function()
        {        
        }       
    });
});